Examine the informational structure and interactive possibilities of ONE piece of ‘conditional design’ (game, narrative, collaborative process) of your choice. Explore these as examples of interaction, with particular reference to the role of the audience & designer in each.
My final outcome is a simple mobile application game evolved around colours and shapes, the game is called Red Green Blue (RGB). For my essay I wrote about a role playing game (Skyrim) that gives the player a wide range of control and freedom. My design doesn't allow the player to have much control and freedom as the gameplay is very structured, but rather than giving control in the gameplay, I allowed options for the player to have control on the design. The design is very important as the game evolves around colour and shapes, tricking the eye of the audience, this is why allowing the player to have control on the design can have a major effect on how the player performs playing the game.
This is the first page you see when the app has opened up and loaded. There are three options, play, option and highscore.
In the option menu, you can change the settings to suit your own preference. The main features are the background to change to white or black. A white or black background may be easier on the eyes to identify the colours. The infinity option is a design style option. When turned on, the shapes become infinity shapes making the game look less simplistic or more geometric. These options have no effect on the gameplay, just the design.